LPDIRECT3DSURFACE9
VOID Render() { LPDIRECT3DSURFACE9 BackBuffer = NULL; // Clear the back buffer to a blue color g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,255), 1.0f, 0); // Begin the scene if(SUCCEEDED(g_pd3dDevice->BeginScene())) { g_pd3dDevice->GetBackBuffer(0,0,D3DBACKBUFFER_TYPE_MONO, &BackBuffer); g_pd3dDevice->UpdateSurface(g_Surface, NULL, BackBuffer, NULL); if(BackBuffer != NULL) Ba..
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